I’ve got an item that I’d like to make more expensive to buy the more you have of them (inventory slots basically). Am I correct in thinking that the only way to do this is to make that item as a currency and then have one Currency Conversion for each number of inventory slots you might already have?
Currency Conversion to use when inventory slots = 10: 100 Gold -> 1 Inventory Slot
Currency Conversion to use when inventory slots = 11: 120 Gold -> 1 Inventory Slot
Would cause a whole lot of Currency Conversions though. Any way to handle this some other way?